Interactive resource
Straight-line pursuit
Geometry. Faster runner catches a slower one: positions vs catch-up time. Free interactive GeoGebra resource — adjust parameters in the browser.
Overview
Faster runner catches a slower one: positions vs catch-up time.
Explanation
Same-direction chase: speeds v₁ > v₂, initial gap d (faster behind).
Catch-up time t = d / (v₁ − v₂).
Distance relation: faster distance = slower distance + d.
How to use
Set speeds and gap, scrub time; watch the gap close at t = d/(v₁ − v₂).
