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Interactive resource

Straight-line pursuit

Geometry. Faster runner catches a slower one: positions vs catch-up time. Free interactive GeoGebra resource — adjust parameters in the browser.

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Overview

Faster runner catches a slower one: positions vs catch-up time.

Explanation

Same-direction chase: speeds v₁ > v₂, initial gap d (faster behind).
Catch-up time t = d / (v₁ − v₂).
Distance relation: faster distance = slower distance + d.

How to use

Set speeds and gap, scrub time; watch the gap close at t = d/(v₁ − v₂).

Knowledge points

  • Functions
  • Applications