Required lab: what affects buoyancy? Weighing Fb = G − F_scale and Archimedes Fb = ρ g V_disp. Once fully immersed, depth does not change Fb. Tune the tank in the browser.
Memory cue: Fb = ρ g V_disp · Fb = G − F_scale · fully immersed ⇒ depth independent.
Key formulas
Fb = ρ_liq g V_disp
Fb = G − F_scale (weighing)
Fully immersed: Fb independent of depth
How to use
1Read Start here and Related knowledge (map + §§1–3).
2In Hold mode, change immersion and liquid density; watch Fb, G, F_scale.
3When fully immersed, vary extra depth (Fb stays constant), then Release to see float/sink.
Read next
Related knowledge
Read concepts → weighing → factors → Archimedes → methods & pitfalls — and check Fb = ρ g V_disp and Fb = G − F_scale on the tank.
Mind map
1. What is buoyancy
An object immersed in a liquid (or gas) feels an upward supporting force — buoyancy. It always points vertically up. The fluid exerts the force; the immersed object receives it.
Cause: pressure difference between top and bottom faces. Side faces cancel; deeper bottom means larger upward force, so Fb = F_up − F_down. No liquid under the bottom (e.g. a pile driven into the riverbed) → no buoyancy.
2. Weighing method
Kit: spring scale, sample, beaker, water, string. In Hold mode here, the hanging dynamometer shows F_scale.
Measure weight G of the sample in air.
Immerse the sample and read the scale F_scale.
Buoyancy: Fb = G − F_scale.
Fb = G − F_scaleWeighing: weight in air minus scale reading in liquid.
3. What affects buoyancy
Buoyancy depends on immersed volume and liquid density — not on depth once the object is fully immersed.
Larger displaced volume V_disp → larger Fb.
Larger liquid density ρ_liq → larger Fb.
After full immersion, extra depth does not change Fb or F_scale (common pitfall).
4. Archimedes’ principle
An immersed object feels an upward force equal to the weight of the fluid it displaces. The same idea holds for gases.
V_disp is the immersed part of the volume, not always the whole object.
Fully immersed: V_disp = V; partially: V_disp < V.
Fb depends only on ρ_liq and V_disp — not on object density, shape, or depth when V_disp is fixed.
Fb = G_disp = ρ_liq g V_dispFb in N; ρ_liq in kg/m³; g ≈ 9.8 or 10 N/kg; V_disp in m³.
5. Ways to find Fb
Weighing: Fb = G − F_scale (hanging scale in liquid).
Pressure difference: Fb = F_up − F_down.
Archimedes: Fb = ρ_liq g V_disp.
Equilibrium: when floating or suspended, Fb = G.
6. Pitfalls & exam focus
Fully immersed: Fb independent of depth.
Same V_disp and ρ_liq → shape does not matter.
Materials denser than water can float if made hollow (ships) — see the float/sink lab.
Typical problems: compare Fb in different liquids; float/suspend forces; find density/volume; liquid-level puzzles with melting ice.
Applications
Ships and submarines balance weight and buoyant force.
Hydrometers and floating toys apply Archimedes’ principle.
FAQ
Does buoyancy depend on depth?
Before full immersion, deeper means larger V_disp and Fb. After full immersion, Fb does not change with depth.
How does the weighing method work?
Measure G in air, then F_scale in liquid; Fb = G − F_scale.
What equals the buoyant force?
Weight of displaced fluid: F_b = ρ_fluid g V_displaced.
Does deeper immersion always raise buoyancy?
Once fully submerged, V_displaced is fixed so F_b stays the same.