1. Dispersion
Dispersion splits white light in a prism. Red bends least; violet bends most.
White light through a prism; mixing colored lights.
Light phenomenaReflection, intro refraction, mirrors and lenses.
Start here
Explore dispersion and color mixing on a realistic 3D prism bench: a prism fans white light into a spectrum; RGB lights mix to yellow, cyan, magenta, and white.
Memory cue: prism spectrum · RGB additive mixing.
Read next
Read section by section — and check spectrum vs RGB mixing on the 3D prism bench.
Dispersion splits white light in a prism. Red bends least; violet bends most.
Rainbows form via refraction, reflection, and dispersion in droplets. White light is composite — but refraction ≠ dispersion in general.
Dispersion is refraction with wavelength-dependent n — related, but not identical ideas.
Different wavelengths refract by different amounts.
Tune parameters and match readouts to the “Dispersion & color mixing” relations — useful for prep and demos.
Real images can form on a screen; virtual ones cannot — view by eye along rays.