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Light refraction (intro)

Intro: bending air→water/glass; refraction vs incidence angle.

Light phenomenaReflection, intro refraction, mirrors and lenses.

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Light refraction (intro)

Explore refraction: air → water/glass bends toward the normal with n₁ sin i = n₂ sin r; the reverse bends away and past the critical angle C becomes total internal reflection. On a realistic 3D tank bench, aim the laser, flip the direction, switch media, and connect to everyday illusions.

Memory cue: n₁ sin i = n₂ sin r · denser side, smaller angle.

Key formulas

  • n₁ sin i = n₂ sin r
  • sin C = n₂ / n₁

How to use

  1. Review rarer/denser media and the normal.
  2. Orbit the bench; vary i and the medium; check Snell's law in the readouts.
  3. Switch to up-going: watch r > i, find C, and see TIR.

Read next

Related knowledge

Read section by section — and check n₁ sin i = n₂ sin r on the 3D tank bench.

Mind map

1. Phenomenon

When light crosses obliquely from one uniform medium into another, its direction usually changes — refraction.

2. Rarer vs denser

  • Larger n = optically denser (relative).
  • Air ≈1, water ≈1.33, glass ≈1.5.

3. Laws

  • Coplanar; refracted and incident on opposite sides of the normal.
  • Air → water/glass: r < i (toward the normal).
  • n₁ sin i = n₂ sin rSnell's law.

4. Normal incidence

At i = 0° the ray passes straight through the interface without bending.

  • Normal incidence: i = r = 0°, Snell still holds.

5. Reversibility & reverse

Paths are reversible: dense → air gives r > i, bending away from the normal.

  • Reverse an air→water path and i and r swap — Snell still holds.
  • Switch the bench to up-going to see dense → air bending.

6. Critical angle & TIR

Dense → rare: at the critical angle C, r reaches 90°; past C no ray refracts — everything reflects (TIR).

  • TIR only dense → rare; never air → denser.
  • sin C = n₂ / n₁Air n₂ = 1: water C ≈ 48.6°, glass C ≈ 41.8°.

7. Lab

  1. Draw the normal; measure i and r.
  2. Vary i and check Snell's law.
  3. Flip to up-going, find C, and watch TIR.

8. Life & pitfalls

  • Shallow-looking pools and bent chopsticks come from refraction.
  • Normal incidence: no bend (i = r = 0).
  • Optical fibers guide light by total internal reflection.

Applications

  • Pools look shallower and sticks appear bent because of refraction.
  • Glasses, camera lenses, and fiber coupling steer light by refraction.

FAQ

Why does a pool look shallower?

Rays bend leaving water; the eye traces them straight and perceives a raised bottom.

Why does a chopstick look bent in water?

Leaving water, the ray bends away from the normal; the eye traces it back, raising the submerged part so it looks kinked upward.

What is total internal reflection and when does it happen?

Going dense → rare, once i exceeds the critical angle C the refracted ray disappears and all light reflects. C ≈ 48.6° water→air, ≈ 41.8° glass→air.

Air into water: is the refraction angle larger or smaller?

Usually smaller — the ray bends toward the normal.

Is refraction reversible?

Yes. Reverse the exit ray and it retraces the path.

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