1. Phenomenon
When light crosses obliquely from one uniform medium into another, its direction usually changes — refraction.
Intro: bending air→water/glass; refraction vs incidence angle.
Light phenomenaReflection, intro refraction, mirrors and lenses.
Start here
Explore refraction: air → water/glass bends toward the normal with n₁ sin i = n₂ sin r; the reverse bends away and past the critical angle C becomes total internal reflection. On a realistic 3D tank bench, aim the laser, flip the direction, switch media, and connect to everyday illusions.
Memory cue: n₁ sin i = n₂ sin r · denser side, smaller angle.
n₁ sin i = n₂ sin rsin C = n₂ / n₁Read next
Read section by section — and check n₁ sin i = n₂ sin r on the 3D tank bench.
When light crosses obliquely from one uniform medium into another, its direction usually changes — refraction.
n₁ sin i = n₂ sin rSnell's law.At i = 0° the ray passes straight through the interface without bending.
Paths are reversible: dense → air gives r > i, bending away from the normal.
Dense → rare: at the critical angle C, r reaches 90°; past C no ray refracts — everything reflects (TIR).
sin C = n₂ / n₁Air n₂ = 1: water C ≈ 48.6°, glass C ≈ 41.8°.Rays bend leaving water; the eye traces them straight and perceives a raised bottom.
Leaving water, the ray bends away from the normal; the eye traces it back, raising the submerged part so it looks kinked upward.
Going dense → rare, once i exceeds the critical angle C the refracted ray disappears and all light reflects. C ≈ 48.6° water→air, ≈ 41.8° glass→air.
Usually smaller — the ray bends toward the normal.
Yes. Reverse the exit ray and it retraces the path.