Required lab on the law of reflection: i = r, coplanar rays, reversible paths. On a realistic 3D bench, aim the laser and watch orange/cyan fold fans verify i = r; contrast specular vs diffuse reflection.
Memory cue: i = r · coplanar · reversible.
Key formulas
i = r
How to use
1Read the three statements and the normal definition.
2Orbit the bench and aim the laser with the slider; watch r track i.
3Show the normal and fold fans — angles from the normal, fans match.
Read next
Related knowledge
Read phenomenon → terms → lab → law & reversibility → specular/diffuse → construction & pitfalls → applications — and check i = r with the fold fans on the 3D bench.
Mind map
1. What is reflection?
When light traveling in one medium reaches the surface of another, part of it returns to the original medium — that is reflection. We see non-luminous objects because light reflected from their surfaces reaches our eyes.
2. Basic terms
Note: i and r are measured from the normal — never from the mirror face.
Incident ray AO: the ray toward the reflecting surface.
Reflected ray OB: the ray leaving the surface after reflection.
Normal ON: through the point of incidence, perpendicular to the surface (usually dashed).
Angle of incidence i: between the incident ray and the normal.
Angle of reflection r: between the reflected ray and the normal.
Point of incidence O: where the incident ray meets the surface.
3. Core lab: exploring the law of reflection
Purpose: find the rules of reflection — how the reflected ray, incident ray, and normal are arranged, and how r relates to i.
Kit: plane mirror, foldable stiff card, laser/source, protractor, pen, ruler. The foldable card (or screen) both shows the ray path and tests whether the three lines are coplanar.
3 (cont.). Procedure
Record a table: trial | i | r. After several trials, state the pattern.
Step 1 (positions): Place the mirror on a level table; stand the protractor card vertical on the mirror (line ON perpendicular to the glass). Send a beam along the card to point O, watch the reflected ray, and trace both rays on the card.
Step 2 (angles): Change the incident direction (vary i); record i and r several times and compare them.
Step 3 (coplanar): Fold the card’s reflected-ray half forward or back about ON. If the reflected ray vanishes from the card, the three lines were coplanar.
4. Conclusion — the law of reflection
Coplanar: reflected ray, incident ray, and normal lie in one plane.
Opposite sides: reflected and incident rays lie on opposite sides of the normal.
Equal angles: angle of reflection equals angle of incidence.
i = rSay “r equals i,” not the reverse — r is determined by i (cause → effect).
5. Reversibility of the light path
Send light back along the reflected path and it returns along the original incident path — reflection is reversible.
Everyday example: if A sees B’s eyes in a plane mirror, B can also see A’s eyes in the same mirror.
6. Specular vs diffuse reflection
Specular: smooth surfaces (mirrors, still water, polished metal). Parallel in → parallel out. Examples: glare on a blackboard, “light pollution,” glitter on water.
Diffuse: rough surfaces (paper, walls, cloth, screens). Parallel in → scattered out — so we see objects from many directions.
Both obey the law of reflection. In diffuse reflection each ray still has i = r; only the local normals differ.
Apps: specular → periscope, solar cooker, reflecting telescope; diffuse → rough cinema screen (visible from many seats), matte classroom board (less glare).
7. Ray construction
Given one ray and the mirror, draw the other: (1) erect the normal (dashed, right-angle mark); (2) on the other side of the normal set the angle equal and add an arrow.
Given both rays, find the mirror: (1) bisect the angle between them — that is the normal; (2) through O draw a line perpendicular to the normal — that is the mirror.
8. Pitfalls & exam tips
i is from the normal. If the ray makes 30° with the mirror face, then i = 90° − 30° = 60°, and r = 60° too.
If the angle between incident and reflected rays is 120°, then i = 60° (since 2i = 120°).
Ray–mirror angle 30° means i = 60°. Move the incident ray 10° toward the normal → i = 50°, and the angle between the two rays drops from 120° to 100° (down 20°).
The normal is always perpendicular to the mirror and bisects the angle between the two rays.
Coplanarity test: after folding the screen half, if the reflected ray disappears, the three lines were coplanar.
9. Applications in life
Daily life: seeing non-luminous objects, looking in mirrors, car rear-view mirrors.