Two-dimensional collision
Momentum is a vector: Σpₓ and Σp_y separately; equal-mass elastic hit on a rest target scatters at 90°.
Momentum & collisions (senior)Impulse, collisions, and recoil.
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Two-dimensional collision
2D collision: momentum in a plane. This “Two-dimensional collision” page is an MVP interactive sketch — formulas, controls, and live readouts in the browser; a fuller bench may follow.
2D collision: momentum in a plane.
How to use
- Adjust parameters in the left panel.
- Use play / pause and speed controls.
- Match right-side readouts to the formulas.
- Reset to return to the initial state.
Applications
- Two-dimensional collision: 2D collision: momentum in a plane.
- Classroom focus: equal-mass elastic hit on a rest target scatters at 90°.
FAQ
What does MVP mean on this page?
An interactive sketch with formulas and parameters. Polished Ready labs are the full bench experience.
What does the “Two-dimensional collision” lab practice?
Tune parameters and match readouts to the “Two-dimensional collision” relations — useful for prep and demos.
Is force always along velocity?
No. Net force aligns with acceleration; velocity can point elsewhere.
How do graphs show uniform vs accelerated motion?
Uniform: constant x–t slope. Constant a: straight v–t with slope a.
