1. Direction: dense → rare
Here light goes from glass or water into air. Relative to air they are denser: r > i and the ray bends away from the normal.
Snell's law; TIR when i>C for dense→air; pin method for n (required).
OpticsSnell’s law, TIR, interference and diffraction.
Start here
Optics: refraction from glass/water into air, critical angle, and total internal reflection. On a realistic 3D tank, cross C and watch TIR; connect to fiber optics and the pin method for n.
Memory cue: dense→rare · sin C = 1/n · i > C → TIR.
n₁ sin i = n₂ sin rsin C = n₂/n₁Read next
Read section by section — on the 3D tank, go dense→air and watch critical angle and TIR; check sin C = 1/n.
Here light goes from glass or water into air. Relative to air they are denser: r > i and the ray bends away from the normal.
n₁ sin i = n₂ sin rSnell's law (before TIR).The incidence that makes r = 90° is the critical angle C. Beyond it, light cannot refract into the rarer medium.
sin C = n₂/n₁With air n₂≈1, sin C = 1/n₁.No. TIR needs denser→rarer medium and i > C.
For dense→air, sin C = 1/n. About 42° (glass) or 49° (water).
From denser to rarer medium, with incidence greater than the critical angle.
sin C = n₂/n₁ for denser→rarer; larger contrast → smaller C.